![]() Knowing that, the Start and End Times for rendering your animation correspond exactly to the time in the SketchUp animation progression. It is very important to note that the transition time between each scene is exactly the same regardless of how far apart the camera positions are. The amount of time to transition between two SketchUp scenes is set in SketchUp under View->Animation ->Settings. Start Time and End Time - SketchUp animations are time-based.It is important to note that the smoothed camera position may not fall where you expect it is important to preview your animation path before rendering (more on that below). This method is best suited for a fly-through or orbiting a single viewpoint. Transitions between scenes are completely unnoticable in most cases and the progression is very smooth. Smooth Curves - The camera will progress along a smooth, seamless curve through all the scene points.Be aware, however, that the camera placement especially around corners may be slightly different than it's original placement in SketchUp. This method is better suited for walk-through animations. Transitions between scene are still noticable but smoother. Smooth SU Scenes - The camera will progress along the same SketchUp path, however the corners of the path will be rounded out.But if you are animating geometry from a single viewpoint, this would be the best method to choose. This method is characterized by sharp corners that may be unsuitable for a walk-through. Sketchup Scenes - The camera will progress along the exactsame path that SketchUp follows when it shows the animation in the SketchUp view. ![]() Selecting from the Animation Type sets which method to use.
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